World Without Heroes by Brandon Mull

World Without Heroes

Brandon Mull


World Without Heroes by Brandon Mull

Bestselling author Brandon Mull brings his newest blockbuster-ready fantasy series to Simon & Schuster Audio! Jason Walker lives a predictable life: going to school, playing baseball, volunteering at the local zoountil one day he falls through a tunnel near the hippo tank and ends up in a new, utterly different world. In Lyrian, the people dress differently, behave differently, and all live in fear of their malicious Emperor, Surroth. But in Jasons search for a way home, he learns of a magical, ancient word that could destroy the terrifying Surroth. With his accidental knowledge of one of the words six syllables, Jason finds himself in great danger and must embark on an epic quest to discover the remaining syllables and take down his powerful new enemy. Jason and his companion, Rachela fellow Beyonder who also arrived in Lyrian suddenly and without understanding whymust face challenges to their bodies, minds, and hearts and encounter places and people they can barely believe are real. In a world with no heroes, and no hope, Jason finds himself faced with the prospect of becoming the hero he never imagined he could be.

About the Author

Brandon Mull

Brandon Mull is the author of the New York Times, USA TODAY, and Wall Street Journal bestselling Beyonders and Fablehaven series. He resides in Utah, in a happy little valley near the mouth of a canyon with his wife and four children.

A Q&A with Brandon Mull

I love building fantasy worlds. It takes time to establish a fantasy world in a novel. Having multiple books gives me room to set up elaborate worlds with interesting creatures and to tell stories there. I feel like it gets easier to tell grander stories with more twists in my later books after having set up the fantasy scenario.

I love fantasy stories, and I love big adventure in general. So I try to write the kind of stories I like to read. My goal is to show relatable characters facing interesting problems.

I daydream all the time. It’s how I cope with reality when life gets boring. If I’m stuck in traffic, waiting in line, taking a shower, trying to sleep, or whatever, I escape into my imagination. Some of the stuff I daydream about is useless, but sometimes I stumble across ideas that excite me. When I write, I’m sharing my coping mechanism with everybody.

I keep learning how important characters are to a story. If readers like the right characters, get annoyed by the right characters, hate the right characters, and laugh at the right characters, the story will matter to them and draw them in. They will care what happens to the characters. I spend a lot of time thinking about characters I would like to spend time with, and then I hope that readers will feel the same way.

My school librarians helped reinforce my love of reading by reading to us and guiding us toward worthwhile books with book talks. I’m thrilled that now I get to work with librarians across the country to help kids learn to read for fun.

Kids ask me to sign their foreheads (or hands or arms) with Sharpies. I always tell them I need their parent’s permission before I can cover them with graffiti. One kid then brought his parent to a signing, so I signed his forehead as requested.

The next kingdom is called Elloweer. It is a kingdom of seemings (illusions) and changelings (people who have been magically altered). There are more magical races native to Elloweer than any of the other kingdoms. Many surprises await our characters there, including a rogue knight determined to defeat the champions of the cities of Elloweer.

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Brandon Mull
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Simon & Schuster Audio Simon & Schuster Audio

Publication date

15th March 2011




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