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Rib-tickling, thought-provoking, wonderful fun with a little history thrown in for good measure. Johnny returns, with his quirky gang of friends, this time hurtling into the past on board a slightly dysfunctional time travelling shopping trolley. First published in 1996, the beauty of the writing means that it still feels relevant, is fabulously funny, and quite quite bonkers. This is Terry Pratchett at his best, yes it is predominately a book for kids, however I thoroughly enjoyed it, I suppose that makes me a big kid! Mark Beech illustrations grace the start of each chapter, perfectly summing up what is to come. Showing how the past shapes the present, and always surrounds us, Johnny and the Bomb is quite possibly my favourite in the Johnny Maxwell trilogy.
Fantastic, funny and weirdly wonderful, with beautifully apt illustrations by Mark Beech. Johnny can see and talk to the dead, not scary zombie ghostly dead people, just rather ordinary dead people who don’t want anyone to build on their cemetery. ‘Johnny and the Dead’ was first published in 1993, yet is still bang up to date in terms of humour, wit, and observations. Terry Pratchett was wonderfully clever at pointing out just how absurd humans can be sometimes. He takes the dead, from the First World War Blackbury Pals, to former magician Mr Vicenti and brings them to life, well, perhaps to life isn’t quite the best way to describe it, but he certainly makes them accessible and approachable. Terry Pratchett makes me laugh, most importantly he makes me think, and I absolutely adore his books. ‘Johnny and the Dead’ walks into ghostly graveyards and makes them interesting, fascinating places, full of information that we really shouldn’t forget, or demolish and build over!
This is an absolutely cracking whiz-bang of a story. Set in an unreality, that is actually scarily real, it plays with your mind and really, really makes you think! Johnny Maxwell loves video games, while shooting invading spaceships, he finds himself contacted by an alien race, suddenly the game is real, can Johnny save the day? This is as valid today, as when it was first written in the early 1990’s, though Terry Pratchett made some updates, along with an authors note in 2013. He explains that Only You Can Save Mankind was written during the first Gulf War when TV computer games about war were in their infancy, the news was showing constant, sometimes even live updates about the war, and so the lines between pretend and real were become very blurred indeed. Terry Pratchett excels in setting questions about mankind for you to ponder without you realising it, all the while enjoying a wild fantastical ride. No one else quite has his magical touch, his books are so witty, thoughtful and wise. Only You Can Save Mankind is the first in a quite spectacular trilogy and another must read from the the truly wonderful Terry Pratchett. Browse inside!
As the mighty alien fleet from the very latest computer game thunders across the computer screen, Johnny prepares to blow them into the usual million pieces. And they send him a message: We surrender. They're not supposed to do that! They're supposed to die. And computer joysticks don't have 'Don't Fire' buttons-But it's only a game, isn't it. Isn't it?
It's May 21 1941, thought Johnny. It's war. Johnny Maxwell and his friends have to do something when they find Mrs Tachyon, the local bag lady, semi-conscious in an alley . . . as long as it's not the kiss of life. But there's more to Mrs Tachyon than a squeaky trolley and a bunch of dubious black bags. Somehow she holds the key to different times, different eras - including the Blackbury Blitz in 1941. Suddenly now isn't the safe place Johnny once thought it was as he finds himself caught up more and more with then . . . The third book in the Johnny Maxwell trilogy.
Sell the cemetery? Over their dead bodies . . . Not many people can see the dead (not many would want to). Twelve-year-old Johnny Maxwell can. And he's got bad news for them: the council want to sell the cemetery as a building site. But the dead have learnt a thing or two from Johnny. They're not going to take it lying down . . . especially since it's Halloween tomorrow. Besides, they're beginning to find that life is a lot more fun than it was when they were . . . well . . . alive. Particularly if they break a few rules . . . The second book in the Johnny Maxwell trilogy.
Sell the cemetery? Over their dead bodies...Not many people can see the dead (not many would want to). Twelve-year-old Johnny Maxwell can. And he's got bad news for them: the council want to sell the cemetery as a building site. But the dead have learnt a thing or two from Johnny. They're not going to take it lying down ...especially since it's Halloween tomorrow. Besides, they're beginning to find that life is a lot more fun than it was when they were...well...alive. Particularly if they break a few rules ...
IF NOT YOU, WHO ELSE? As the mighty alien fleet from the latest computer game thunders across the screen, Johnny prepares to blow them into the usual million pieces. And they send him a message: We surrender. They're not supposed to do that! They're supposed to die. And computer joysticks don't have 'Don't Fire' buttons . . . But it's only a game, isn't it. Isn't it? The first book in the Johnny Maxwell trilogy.