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The Afterlife is at peace. Things are quiet at the Embassy. Jake's life is - as much as it can be - back to normal. Not for long... The peace-loving king of demons is about to pass to the void, to be replaced by his son, a vain and spiteful demon who the Afterworld Authorities know is hell-bent on chaos. The Prince must be killed and Jake is selected for the task, much to his dismay and faithful sidekick Cora's disgust. It is his destiny. But all is not as it seems. A rebel faction at work in the Afterworld has its own agenda, the demon prince has unusual powers and both Jake and Cora will uncover a stunning secret about themselves that changes everything. With destiny calling, which path will they choose?
With an ability to see ghosts, eleven year old Jake Green is licensed to help them make their transition to the Afterworld, a fully paid-up junior employee of the Embassy of the Dead, though more often than not, he’d rather be playing computer games with his best friend Sab. In this new adventure he and his sidekick, schoolgirl poltergeist Cora (she’s very handy with her hockey stick) have a massive challenge – how to stop the rise of Fenris and the dawn of the Age of Evil. The story is ingenious, fast-moving, full of action-packed scenes and the characters – living and dead – are hugely appealing. Dead good reading in fact.
Embassy of the Dead is full of gruesome humour and non-stop adventure. Jake Green’s life changes when he runs into – almost literally – the ghost of a long-dead undertaker called Stiffkey. In a case of mistaken identity, Stiffkey entrusts Jake with the care of a highly dangerous object which, should it fall into the wrong ghostly hands, will cause real and terrifying problems for the living. This is the beginning of an adventure which sees Jake careering across the countryside at the wheel of his father’s campervan (scenes any right-minded child will love) pursued by some very unpleasant spooks, while gathering around him a band of dead companions including a fox, and a hockey-stick-wielding, school girl poltergeist. Will Mabbitt finds humour in the worlds of the living and the dead, and envisages the latter as governed by a mix of council-office bureaucrats and high-level spies. It’s great fun, but the action occasionally and momentarily slows to give readers a glimpse into the pain of losing someone, and there’s a real poignancy in some of the scenes.
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