Browse audiobooks by Frank L. Cole, listen to samples and when you're ready head over to Audiobooks.com where you can get 3 FREE audiobooks on us
The Legend of the Last Library
"In a world where paper is extremely scarce and books are priceless, Juni undertakes a dangerous quest to find a legendary lost treasure—the last library. Juni lives in a world without books. The Blight killed off all the trees, and since then, paper is worth more than just about anything else. Juni’s parents were killed in an archeological dig when she was young, so now it’s just her and her Grandpa Edgar, trying to survive. When she’s not in school, Juni and her friends Doler and Quaze turn to plifting—scavenging in abandoned buildings for any scrap of paper they can find—to earn a little money. If Juni can find enough paper, she can pay for the expensive health care Grandpa needs. So when Juni discovers a book—the first one she’s ever seen—hidden in a box in her grandpa’s closet, she’s both surprised and elated at the thought of the money she could get by selling it. Grandpa, however, insists that she read it first. Beyond the experience of opening her imagination, which exceeds her expectations, the book has hidden clues in the text that point to what could be the last library on Earth. If reading one book could change her own life so dramatically, what would access to thousands of books do? While out plifting, Juni meets Kobyn, who’s connected to a secret organization eager to find the library and who seems to know something about how Juni’s parents actually died. The mystery deepens when Juni meets Ullred O’Donnell, the head of Novexus, a megacorporation that has replaced the government and now controls all the information—and misinformation—the public sees. With an army of robot sentry dogs by his side, Ullred warns Juni to abandon her quest—or else. Juni, Doler, and Kobyn—along with Zeno, an AI holographic guardian of the library—must liberate the information the library contains and share it with the world before Novexus claims it for their own."
Frank L. Cole (Author), Bailey Carr (Narrator)
Audiobook
"It’s a strange and intriguing place—Hob & Bogie’s Curiosity Shoppe. It’s a gaming store, but instead of carrying the latest in cool gaming gear and gadgets, the store is filled with board games, including role-playing games featuring hundreds of miniature warriors, wizards, and monsters, models of dragons, and lots of various-sided dice. The store windows were too tempting for twelve-year-old Lucas and his foster brother Miles to pass by. Immediately, they’re greeted by one of the store owners named Hob, an elderly gentleman with a long, gray beard. Miles thinks he could pass for a wizard. Lucas doesn’t want to stay long, not when he’s running away from his foster home, where he doesn’t feel like he fits in. Hob invites the boys and another girl, Jasmine Bautista, Lucas’s classmate, to play a curious RPG game called Champion’s Quest. The game does sound interesting. In it, players assume different character roles and are given dangerous challenges as they earn treasures, acquire weapons, and gain experience points to defeat harder, more menacing monsters to ultimately win. When Vanessa from the foster home tracks them down, she insists the boys go home. As they walk out the front door, they immediately discover they’re no longer in West Virginia, but transported right into the Champion’s Quest game—a wild fantasy world of dangerous trolls, brutish minotaurs, and powerful magic. The four kids—Lucas, a fiercely independent boy who suffers from panic attacks; Jasmine, a feisty girl who struggles to make friends; Miles, a book-smart boy with a wide-eyed innocence; and Vanessa, a perpetually grumpy sixteen-year-old girl—are suddenly immersed in this world as their new RPG characters. They must work together as a team, overcome their real-world weaknesses, and believe in themselves and each other as champions if they are to outwit, outplay, and survive their foes in this ultimate quest to defeat a treacherous, three-headed monster. Champion’s Quest: Die of Destiny is a middle-grade fantasy with themes of friendship, cooperation, perseverance, overcoming anxiety, and the emotional need to feel accepted."
Frank L. Cole (Author), Kirby Heyborne (Narrator)
Audiobook
"In the final adventure in the thrilling Potion Masters trilogy, four young members of B.R.E.W., a secret society of elixirists responsible for most of the greatest inventions in history, will battle a covert organization determined to overthrow the potion-making community and control the world. Gordy’s grandfather, Mezzarix, who is a powerful, evil elixirist, stole the Vessel, the source of power for all potion masters. He fled to Florida to establish a headquarters, declare his manifesto—No More Prisons. No More Rulers. No More Secrets—and launch his final attack. Gordy, an apprentice elixirist, has been hiding in a safe house with his family and friends, but his mom has become increasingly concerned for their safety. Despite her worries, Gordy and his friends enter the underground network known as the Swigs, a haven for renegade potion masters and black-market potions to secure support in the fight against Mezzarix. Scourges, the name given to potion masters imprisoned by B.R.E.W. but who have recently been freed by Mezzarix, attack the Swigs, and Gordy barely escapes with this life. He has to leave his family behind. He heads to the house of his best friend, Max, where his other friends, Sasha and Adilene, join him in making a plan to help find Mezzarix’s secret location. As the fight intensifies between B.R.E.W. and the Scourges, it falls to Gordy and his friends to find Mezzarix and prevent him from corrupting the Vessel, which would plunge the world back into the Dark Ages. With some help from new friends, Gordy realizes it will take a new way of thinking about magic and the art of brewing potions in order to stop his grandfather, save the world, and unite the potion-making community. The world of Potion Masters is full of fantasy and adventure as Gordy and his friends learn the power of friendship and loyalty, and to trust in their own individual talents."
Frank L. Cole (Author), Michael Crouch (Narrator)
Audiobook
"It has been nine months since Gordy and his friends, Max and Adilene, stopped Esmeralda from destroying B.R.E.W. and the Vessel. Gordy is starting the eighth grade, where he meets another Dram, Sasha Brexil, whose mother is the new President of B.R.E.W. Gordy has also been practicing new brewing techniques, and has even taken some of his potions to school—something expressly forbidden—but when he starts zoning out during practice, he knows something is wrong. Strange things are also happening at B.R.E.W., because after Wanda confronts the dark Elixirists, she is unexpectedly fired by Mrs. Brexil. And in Greenland, Mezzarix is offered a chance to escape by an old friend, who is working for the mysterious Ms. Bimini. The woman reveals that she needs Mezzarix to replicate an unusual solution known as “Silt.” Mezzarix agrees on one condition: that Ms. Bimini uses the power of Silt to destroy B.R.E.W. forever. Gordy and his friends continue to work on their potions, but when Adilene learns she will never be able to brew potions—that the only reason she had ever come close was because Gordy was Projecting his ability through her—she is crushed. Against her better judgment, she uses an invisibility potion given to her by her new friend, Cadence, to spy on Gordy. As Gordy’s potion-making talents increase, so does the frequency of his blackouts, which raises a troubling question: What if Mezzarix attacks during one of Gordy’s blackouts? Both B.R.E.W and the Vessel are in danger, and with the potion world in chaos, it’s up to Gordy, Max, and Adeline to rally the remaining Potion Masters before it’s too late."
Frank L. Cole (Author), Michael Crouch (Narrator)
Audiobook
"Twelve-year-old Gordy Stitser is one of the few people who knows the truth about the secret society of potion masters, because not only is Gordy’s mom on the Board of Ruling Elixirists Worldwide (BREW), but she has also been training Gordy in the art of potion-making. Gordy is a natural, and every day he sneaks down to the basement lab to invent new potions using exotic ingredients like fire ant eggs, porcupine quills, and Bosnian tickling juice. One afternoon, Gordy receives a mysterious package containing an extremely rare potion known as “The Eternity Elixir.” In the right hands, the Elixir continues to protect society. But in the wrong hands, it could destroy the world as we know it. Now, sinister potion masters are on the hunt to steal the Eternity Elixir. It’s up to Gordy, his parents, and his best friends, Max and Adeline, to prevent an all-out potion war."
Frank L. Cole (Author), Michael Crouch (Narrator)
Audiobook
©PTC International Ltd T/A LoveReading is registered in England. Company number: 10193437. VAT number: 270 4538 09. Registered address: 157 Shooters Hill, London, SE18 3HP.
Terms & Conditions | Privacy Policy | Disclaimer