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Browse audiobooks by Sean Williams, listen to samples and when you're ready head over to Audiobooks.com where you can get 3 FREE audiobooks on us
In an emotionally compelling tale crackling with originality, when a teen musician goes deaf, his quest to create an entirely new form of music brings him to a deeper understanding of his relationship to the hearing world, of himself, and of the girl he meets along the way. Music is Simon's life-which is why he is devastated when a stroke destroys his hearing. He resists attempts to help him adjust to his new state, refusing to be counseled, refusing to learn sign-language, refusing to have anything to do with Deaf culture. Refusing, that is, until he meets G, a tough-as-nails girl dealing with her own newly-experienced deafness. In an emotionally engaging tale crackling with originality, Simon's quest to create an entirely new form of music forces him into a deeper understanding of his relationship to the hearing world, of himself, and of the girl he meets along the way.Show more
Here be Dragons! Magic! Danger! Odo (seventh child of the village miller) and Eleanor (always looking for adventure) stumble upon a sword in a dried-up river outside their village. Eleanor (strong and able) tries to extract the sword but is unable to, and it is Odo who is surprisingly successful. It is even more surprising that the sword,once pulled out, starts to talk. And rather annoying when the talking sword turns out to be rather grumpy, stubborn, and, at times, catastrophically wrong. Odo and Eleanor have unearthed Biter, a famous knightly sword from earlier times. By finding Biter, Odo instantly becomes a knight -- a role he is exquisitely unsuited for. Eleanor, however, is desperate to become and would be the perfect knight -- but she's not the one with the sword. Finding Biter is only the start - reluctant knight, reluctant squire, and determined sword must go on a quest to save their kingdom from threats in both human and dragon form, in this new very funny fantasy triumph from Garth Nix and Sean Williams.Show more
Here be Knights! Fights! Bats! Odo and Eleanor are now officially knights, helped (and sometimes hindered) by their magical but rather difficult to control magical swords. But if they thought life as a knight was going to be easy, they are wrong! Before they know it, their first task is to tackle some ferocious bile wolves! A funny fantasy triumph from Garth Nix and Sean Williams, the perfect sequel to Have Sword, Will Travel. Perfect for fans of Shrek.Show more
It is strange enough that Odo and Eleanor have stumbled upon a sword in a dried-up river outside their village. It is even stranger that Odo is able to remove it from where it's buried. And it's REMARKABLY strange when the sword starts to talk. Odo and Eleanor have unearthed Biter, a famous fighter from earlier times. By finding Biter, Odo instantly becomes a knight -- a role he is exquisitely unsuited for. Eleanor, however, would make a PERFECT knight -- but she's not the one with the sword. Finding Biter is only the start -- boy, girl, and sword must soon go on a quest to save their kingdom from threats in both human and dragon form, in this new fantasy triumph from Garth Nix and Sean Williams.Show more
The mind-bending conclusion to the Twinmaker series, perfect for fans of the Uglies series, from #1 New York Times bestselling author Sean Williams. Clair's world has been destroyed—again. The only remaining hope of saving her friends is for her and Q to enter the Yard, the digital world of Ant Wallace's creation. The rules there are the same as those of the real world: Water is real; fire is real; death is real. But in the Yard there are two Clair Hills, and their very existence causes cracks that steadily widen. Getting inside is the easy part. Once there, she has to earn the trust of her friends, including the girl who started it all—her best friend, Libby. Together they must fight their way through the digital and political minefield in the hope of saving the world once and for all. And this time Clair has to get it right . . . or lose everything.Show more
Where is Q? Clair and Jesse have barely been reunited when the world is plunged into its biggest crisis since the Water Wars. The d-mat network is broken. The world has ground to a halt. People are trapped, injured, dying. It's the end of the world as Clair knows it, and it's partly her fault. The girl who killed d-mat is enlisted to track down her missing friend Q, the rogue AI who repeatedly saved Clair's life. Q is the key to fixing the system, but she isn't responding to calls for help, and even if she did . . . can she be trusted? Targeted by dupes, abandoned by her friends, caught in a web of lies that strike at the very essence of who she is, Clair finds powerful allies in RADICAL, secretive activists who are the polar opposite of anti-d-mat group WHOLE. However, if she helps them find Q, will she be inadvertently trapping her friend in a life of servitude, or worse, sending her to an early death by erasure? Caught between pro- and anti-d-mat philosophies, in a world on the brink of all-out war, Clair must decide where she stands, and who she stands with, at the end.Show more
The adventure continues in this third book of the epic multiplatform fantasy series. Erdas is a land of balance. A rare link, the spirit animal bond, bridges the human and animal worlds. Conor, Abeke, Meilin, and Rollan each have this gift-and the grave responsibility that comes with it. But the Conquerors are trying to destroy this balance. They're swallowing whole cities in their rush for power - including Meilin's home. Fed up with waiting and ready to fight, Meilin has set off into enemy territory with her spirit animal, a panda named Jhi. Her friends aren't far behind...but they're not the only ones. The enemy is everywhere.Show more
Jack and Jaide Shield have defended themselves against The Evil before—but it’s never been as dangerous as this. It isn’t just the town of Portland that’s threatened, it’s the whole Earth…and certain dimensions beyond. The Wardens have devised a plan to get rid of The Evil once and for all. The only problem is that destroying The Evil may also mean abandoning some innocent people—including one of the twins. The battle against The Evil is going to places it’s never been—places Jack and Jaide would have never even imagined possible. Their mission is clear: survive the storm that’s coming, and save the ones who are missing.Show more
You can be improved. . . . Can you really change your body just by carrying around a coded note? Sure,the advanced technology of a d-mat booth will transport you anywhere instantly, but can it also make you taller, stronger, more beautiful? Clair is pretty sure the offer is too good to be true. But her best friend, Libby, is determined to give it a try, longing for a new, improved version of herself. What starts as Libby's dream turns into Clair's nightmare when Libby falls foul of a deadly trap. With the help of Jesse, the school freak, and a mysterious,but powerful,stranger called Q, Clair's attempt to protect Libby leads her to an unimagined world of conspiracies and cover-ups. Soon her own life is at risk, and Clair is chased across the world in a desperate race against time. Action and danger fuel Sean Williams's near-future tale of technology, identity, and the lengths one girl will go to in order to save her best friend. " Sean Williams is the #1 New York Times bestselling author of several novels for adults as well as the coauthor of the middle-grade series Troubletwisters with Garth Nix. As a resident of South Australia,which he reports is a lovely place a long way away from the rest of the world,Sean has often dreamed of stepping into a booth and being somewhere else, instantly. This has led to a fascination with the social, psychological, and moral implications of such technology. When not pondering such weighty matters, Sean can generally be found eating chocolate (actually, he eats chocolate while pondering these matters, too). Twinmaker is Sean's teen debut in America.Show more
When an old man in an even older house dies mysteriously, twins Jack and Jaide Shield find themselves drawn into a dangerous treasure hunt in some deep, dark places. Jack and Jaide are troubletwisters-gifted with magic and cursed by The Evil, a force that will stop at nothing to destroy their world. The old house holds something very important to The Evil-and Jack and Jaide must race to find it, even though they don't know what it looks like or where it is. Jack and Jaide aren't the only ones searching for the treasure. And as the mystery gets bigger and bigger, they're not sure who they can trust. Even friends are beginning to act suspicious. And their father, who should be their strongest ally, is leading them into treacherous territory. At the heart of all magic is mystery, and at the heart of this mystery is nothing less than the key to controlling magic. It's going to take the two troubletwisters to the edge of their Gifts in order to figure this one out.Show more
Since moving to the town of Portland, many bizarre things have happened to Jaide and Jack Shield. The twins have discovered their own magical powers - and have seen how they can go horribly wrong. They have met cats who talk and humans who keep silent about deep, dark secrets. And they have begun their fight against a deadly force known as The Evil. Still, Jaide and Jack have yet to meet the strangest resident of Portland. It's a creature that comes out only at night, a beast that defies human description. Jaide and Jack have never seen it...but they're about to. And when they do, destruction and disaster won't be too far away. Magic. Monsters. Terror. TROUBLETWISTERS.Show more
As ruthless apprentice to Darth Vader, Starkiller was mercilessly schooled in the ways of the dark side, commanded to exterminate the last of the purged Jedi Order, and groomed for the ultimate Sith power play: assassination of the Emperor. He served without question, killed without remorse, and lost his heart without warning to beautiful Imperial fighter pilot Juno Eclipse, never suspecting that he was just a tool in the schemes of his masters—until it was too late to escape their lethal betrayal. Juno mourned Starkiller as dead...but now he is back, purged of all memories and programmed to kill. And as fate brings Juno and Starkiller closer to reuniting, with Darth Vader determined not to lose his assassin a second time, they will both have to make a stand. The prize is freedom. The punishment for failing will be eternal enslavement to the dark side of the Force...Show more
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