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Project X CODE is a book-by-book series built for SEN and struggling readers aged 6-11. Welcome to Micro World, invented by Macro Marvel - an amazing theme park where you have to shrink to get in! Disaster strikes when CODE, the computer that controls the park and the robots inside, goes wrong and wants to shrink the world. Team X and Mini Marvel have a new mission - to battle the BITEs, collect the CODE keys, rescue Macro Marvel, stop CODE, and save the world! Each book contains 2 texts: Text 1 is 100% decodable to build reading confidence, and Text 2 is at least 80% decodable, including the same target phonemes and Tricky words but with more varied vocabulary to develop comprehension and motivate struggling readers. In Marvel Towers, Mini makes a shocking discovery in A Shock for Mini. In A BITE Inside, Team X go into Macro Marvel's body to find a BITE. There's an exciting chase in Mission Marvel, and the BITE is defeated in Race Against Time. In CODE Control, Team X face CODE in a thrilling conclusion. They meet the worst BITE yet in CODE's Countdown and plan how to defeat it in The Last BITE. In Eye to Eye, their plan fails. CODE is finally stopped in Stop CODE! . . .or is it?
The Transactions on Pattern Languages of Programming subline aims to publish papers on patterns and pattern languages as applied to software design, development, and use, throughout all phases of the software life cycle, from requirements and design to implementation, maintenance and evolution. The primary focus of this LNCS Transactions subline is on patterns, pattern collections, and pattern languages themselves. The journal also includes reviews, survey articles, criticisms of patterns and pattern languages, as well as other research on patterns and pattern languages. This book, the third volume in the Transactions on Pattern Languages of Programming series, presents five papers that have been through a careful peer review process involving both pattern experts and domain experts. The papers present various pattern languages and a study of applying patterns and represent some of the best work that has been carried out in design patterns and pattern languages of programming over the last few years.
With hardly anyone realizing it, software development has fundamentally changed, in ways that parallel the broader cultural shift from modernism to postmodernism. Modern applications include compilers; aircraft avionics; and nuclear power plant control software. Postmodern programs include computer games; viruses; aircraft personal entertainment systems; groupware for organizing protests for (and against) nuclear power plans; integrated supply chain management systems; and systems for finding the cheapest downloadable Paris Hilton video. Postmodern software doesn't just do different things: it is created and evolved in fundamentally different ways, with different tools. Exemplary modern software development technologies included Pascal, 7-bit ASCII, and Entity-Relationship Diagrams. Exemplary postmodern technologies include Perl, HTML, Google, and Wikipedia. Postmodern programming rejects overarching grand narratives: it is built up, following practice, rather than created top-down from theory. If you program, you need to understand this revolutionary shift. Postmodern Programming illuminates it, and reveals its implications for everyone who writes code -- or relies on it.
Project X Origins Graphic Texts can help children to reach higher standards in comprehension. This action-packed, fiction story told in graphic form signals the start of a brand new time-travelling adventure for the popular Project X characters, Max, Cat, Ant and Tiger. A time storm sends the friends off-course. Can they make it past the fearsome Jurchen army to save the next Artefact of Time and what else will they discover when they reach it? This book also contains notes on the inside front and back covers with advice on supporting older children with their reading, ideas for follow-up activities and higher-level comprehension questions.
Project X Origins is a ground-breaking guided reading programme for the whole school. Action-packed stories, fascinating non-fiction and comprehensive guided reading support meet the needs of children at every stage of their reading development. When Max, Cat, Ant and Tiger are lured to NASTI by Dr X's mum in The Greenville Giant, it can mean only one thing trouble! However, Mrs X's plans go horribly wrong, leaving the friends with a very BIG problem. Each book also contains inside cover notes that highlight challenge words, prompt questions and a range of follow-up activities to support children in their reading.
Project X Origins is a ground-breaking guided reading programme for the whole school. Action-packed stories, fascinating non-fiction and comprehensive guided reading support meet the needs of children at every stage of their reading development. The micro-friends are trapped in the second book of this two-part adventure, Choc-bot Charge. Can they escape the troublesome choc-bots and save the day? Each book also contains inside cover notes that highlight challenge words, prompt questions and a range of follow-up activities to support children in their reading.
Project X Origins is a ground-breaking guided reading programme for the whole school. Action-packed stories, fascinating non-fiction and comprehensive guided reading support meet the needs of children at every stage of their reading development. SEEs' top astronauts are on a secret mission to the Moon in Theft in Space, but space is not as deserted as they first thought. Something is out there and it's heading straight for them. Can Team X come to their rescue? Each book also contains inside cover notes that highlight challenge words, prompt questions and a range of follow-up activities to support children in their reading.
Blast off on the biggest micro-adventure yet with the popular Project X characters Max, Cat, Ant and Tiger and their new alien micro-friend, Nok. Carefully levelled and highly motivating, this book is ideal for independent reading. The Excelsa encounters a swarm of starmites robotic space locusts that eat metal! The micro-friends try to fly away, but one of the starmites lands on the ship and starts eating the hull. Max and Ant have to go on a spacewalk to try to shut the bug down. Will they be able to stop the starmite before it chews their ship to pieces? This book also contains notes on the inside front and back covers that highlight challenge words, prompt questions and give a follow-up activity to support children in their reading and comprehension skills.