This colorfully-illustrated, video-game themed learning tool is focused on four critical domains for young, 21st century learners: Science, Technology, Engineering, and Math. These content areas can be taught in isolation, but teaching them together (using diamond swords, zombies, creepers and redstone traps for added fun) allows for deeper understanding and authentic connections to the world where kids live and play.
Children won't need to be nagged to dive headfirst into this collection of over thirty hands-on S.T.E.M. projects. Each project invites gamers to use the same kinds of creativity, critical thinking and problem-solving skills they enjoy using in their favorite video game. Stand back as they go beyond rote learning and enjoy having the freedom to take risks, form theories, and pose unique solutions to complex real-world problems.
Whether they're creating slime blocks and learning about polymers or exploring the physics of building bridges with triangular prisms, kids will be engaged in these educational, offline activities.
ISBN: | 9781510741133 |
Publication date: | 5th March 2019 |
Author: | Stephanie J Morris |
Publisher: | Sky Pony Press |
Format: | Paperback |
Pagination: | 64 pages |
Series: | STEM for Minecrafters |
Genres: |
Children’s / Teenage: General interest |