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Trapped in a Video Game (Book 1)
Jesse Rigsby hates video games-and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!
Dustin Brady (Author), Kirby Heyborne (Narrator)
Audiobook
Trapped in a Video Game (Book 2): The Invisible Invasion
After Full Blast, Jesse Rigsby and his friend Eric has sworn off video games. But when Jesse is offered the chance to save his friend Mark, of course he says, 'Yes.' Problem is, Jesse is invisible now, sucked into the world of Go Wild A Pokemon Go-style mobile game. To reach Mark, Jesse's going to have to shake the Bigfoot chasing him through the school library, survive the velociraptor in the bathroom, and battle the ginormous flame-throwing bat in the cafeteria. Can Jesse stay alive long enough to solve the mystery of what happened to Mark?
Dustin Brady (Author), Kirby Heyborne (Narrator)
Audiobook
Trapped in a Video Game (Book 3): Robots Revolt
The robots are here and they're not happy, at all. After accidentally releasing the robot villains from Super Bot World 3 into the real world, Jesse Rigsby's got to figure out a way to make everything right before anyone gets hurt. He'd usually rely on his friend Eric to help him with this sort of thing, but he's gone missing. To find Eric, Jesse will have to survive rickety mine carts, sewer piranhas, mysterious men in suits and a 100-foot-tall robot named Goliatron. This is Jesse's most dangerous adventure yet because this time the video game is real. And in the real world, there are no extra lives.
Dustin Brady (Author), Kirby Heyborne (Narrator)
Audiobook
Trapped in a Video Game (Book 4): Return to Doom Island
Alistair Gregory, the man who figured out how to put people into video games, is not what he seems. Jesse Rigsby is sure of that. Jesse's sure of something else, too-he's being watched. To unravel the mystery, Jesse's going to have to transform himself into a superspy with serious retro-gaming skills. Can he pull it off before the bad guys catch on?
Dustin Brady (Author), Kirby Heyborne (Narrator)
Audiobook
Trapped in a Video Game (Book 5): The Final Boss
Kids who love video games will love this fifth and final installment of the 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters inside different video games. Age Level: 8-12 Grade Level: 3rd and up Jesse and Eric have ten minutes to save the world. In those ten minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. There will be fire-breathing pterodactyls, angry green giants, and unicorns that shoot lasers out of their hooves. If Jesse and Eric are going to survive long enough to fight the final boss, they'll need to rely on each other like never before. Do they have what it takes? The clock is ticking.
Dustin Brady, Jesse Brady (Author), Kirby Heyborne (Narrator)
Audiobook
Trapped in a Video Game: The Complete Series
Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this bestselling series, 12-year-old Jesse Rigsby finds out just how dangerous video games - and the people making those games - can be. With non-stop action, huge plot twists and tons of humor, this series will quickly have your 7-12-year-old video game fan begging for just one more chapter. Book 1: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book 2: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book 3: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book 4: Return to Doom Island In this retro adventure, Jesse will need to outsmart a super-intelligent android, outlast a tireless drone, and outswim an 8-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book 5: The Final Boss Jesse and Eric have ten minutes to save the world. In those ten minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.
Dustin Brady (Author), Kirby Heyborne (Narrator)
Audiobook
Florian Bates-the only kid on the FBI Director's speed dial and several international criminals' most wanted lists-must save his friend from being framed for a crime he didn't commit in this hilarious third novel in the Framed! series. Middle school is hard. Solving cases for the FBI is even harder. Doing both at the same time, well that's just crazy. But that doesn't stop Florian Bates! Along with his best friend, and Watson to his Sherlock, Margaret, Florian's making the case that kids can do anything. When Florian and Margaret's FBI supervisor, Marcus Rivers, is accused of a crime, it's up to this mystery solving duo to jump into action and clear his name, because Marcus is more than their boss-he's family. The case involves one of Marcus's first investigations for the FBI and a Russian spy ring. However, when the spy they are chasing learns what they're up to, the tables are turned, and Marcus finds himself implicated in a variety of crimes, including theft, corruption, and espionage. For Florian and Margaret, it just got personal. They're going to catch the spy and clear Marcus's name . . . even if they have to break into (and out of) the Library of Congress to do it.
James Ponti (Author), Brian Holden (Narrator)
Audiobook
Raphael is a dumpsite boy. He spends his days wading through mountains of steaming trash, sifting it, sorting it, breathing it, sleeping next to it. Then one unlucky-lucky day, Raphael's world turns upside down. A small leather bag falls into his hands. It's a bag of clues. It's a bag of hope. It's a bag that will change everything. Soon Raphael and his friends Gardo and Rat are running for their lives. Wanted by the police, it takes all their quick-thinking, fast-talking to stay ahead. As the net tightens, they uncover a dead man's mission to put right a terrible wrong. And now it's three street-boys against the world...
Andy Mulligan (Author), Chris Nunez, Elissa Steele, Everette Plen, Fred Sanders, Michelle Gonzalez, Ozzie Rodriguez, Ramon DeOcampo (Narrator)
Audiobook
An epic action-adventure series set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them. It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketch book, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew -- especially second mate Makasa, a tough teenaged girl who has been reluctantly placed in charge of him. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook, forming unlikely friendships along the way. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home -- to safety -- to what destiny is it leading?
Greg Weisman (Author), Ramon de Ocampo, Ramón De Ocampo (Narrator)
Audiobook
Random House presents the unabridged, downloadable audiobook edition of Traveler by Arwen Elys Dayton, read by Katharine McEwan. Quin has spent her life preparing to becoming a Seeker, and following in her family's footsteps: a path she believed to be honourable and just. But the night she took her Oath, Quin learned the terrible truth about what being a Seeker really means. And now, the boy she once loved is out for vengeance, with her family in his sights. Along with her oldest companion, Shinobu, Quin desperately wants answers. But the deeper Quin and Shinobu dig, the darker things become. There are long-vanished Seeker families, shadowy alliances - and a sinister plan, set in motion generations ago, with the power to destroy them all.
Arwen Elys Dayton (Author), Katharine McEwan (Narrator)
Audiobook
Travels With Pinky The Invisible Dragon
A lost girl sets off on an adventure to help her new forest-dwelling friends in this magical tale. A girl chases her lizard friends into the rain forest and finds herself on a series of magical adventures in Ronald Meade’s early reader Travels with Pinky the Invisible Dragon. An unnamed girl winds up lost after she chases her animal friends into the brush. The lizards are soon forgotten, though: the girl is rescued by a group of friendly monkeys, who show her how to forage and lead her around the forest, hoping to help her find her way home. Day after day, they fail, but that’s okay: the girl settles into the rhythms of rain forest life. But this peace is disturbed when the animals and the girl encounter bulldozers tearing down the trees. The girl, who’s learned to love the creatures and their habitats, resolves to assist. She sets off to locate the wizards who are rumored to live nearby, and who might have a solution to the encroachment. In the process, she encounters a unicorn, traverses a volcano, locates a cave, and meets an elf, among other surprise developments. In a castle filled with wise and busy beings, she is advised that the key to stopping environmental destruction is cultural understanding. She is sent on a global, dragon-back adventure to observe people in other lands. This bedtime storybook is a must-read.
Ronald Meade (Author), Laura Gold (Narrator)
Audiobook
From the #1 New York Times bestselling author of Middle School, the Worst Years of My Life and I Funny comes a brilliantly original new adventure series, jam-packed with action, humor, and heart! The Kidd siblings have grown up diving down to shipwrecks and traveling the world, helping their famous parents recover everything from swords to gold doubloons from the bottom of the ocean. But after their parents disappear n the job, the kids are suddenly thrust into the biggest treasure hunt of their lives. They'll have to work together to defeat dangerous pirates and dodge the hot pursuit of an evil treasure hunting rival, all while following cryptic clues to unravel the mystery of what really happened to their parents--and find out if they're still alive.
Chris Grabenstein, James Patterson, Mark Shulman (Author), Brian Kennedy (Narrator)
Audiobook
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