From my years of being a mom and a teacher, Iâ€™ve discovered that kids really do learn best when they are tackling â€˜real-worldâ€™ problems, issues that donâ€™t necessarily have an easy answer and that also concern adults. That idea is at the heart of this book.
A mystery and a lesson in art, this is a fabulous interactive book which requires the unravelling of all kinds of puzzles to find out what is going on. Three unsuspecting people receive anonymous letter while at the same time an incredibly valuable picture by Vermeer is being held to ransom. Petra and Calder, two children with remarkable skill at breaking codes, get drawn in to try and unravel exactly what is happening. Following clues can easily become addictive.
When thirteen extremely valuable pieces of art are been stolen from one of the most secretive museums in the world, and five kids are drawn in to solve the mystery. (Runtime 8 hours, 31 min)
Where is Early's father? He's not the kind of father who you think would disappear. But he's gone. And he's left a whole lot of trouble behind. (Runtime 7 hours, 44 min)
A boy in a small town who has a different way of seeing. A mischievous girl who won't stay in one place. A mysterious notebook. A fire. A stranger. A death. These are some of the things you'll find within The Danger Box. (Runtime 5 hours, 50 min)
Two Calders are missing. One is a sculpture. One is a boy.When Calder Pillay travels with his father to a remote village in England, he finds a mix of mazes and mystery . . . including an unexpected Alexander Calder sculpture in the town square. Calder is strangely drawn to the sculpture, while other people have less-than-friendly feelings toward it. Both the boy and the sculpture seem to be out of place . . . and then, on the same night, they disappear!Calders friends Petra and Tommy must fly to England to help his father find him. But this mystery has more twists and turns than a Calder mobile caught in a fierce wind . . . with more at stake than first meets the eye.As she did in her bestselling Chasing Vermeer and The Wright 3, Blue Balliett has created an amazing novel that makes readers observe keenly, feel deeply, and see the world around them in a new and brilliant way. From the Compact Disc edition.
When a book of unexplainable occurrences brings Petra Andalee and Calder Pillay together, strange things start to happen: Seemingly unrelated events connect, an eccentric old woman seeks their company, and an invaluable Vermeer painting disappears. Before they know it, the two find themselves at the center of an international art scandal, where no one is spared from suspicion. As Petra and Calder are drawn clue by clue into a mysterious labyrinth, they must draw on their powers of intuition, their problem-solving skills, and their knowledge of Vermeer. Can they decipher a crime that has left even the FBI baffled?From the Package edition.
In this intricate, magnificently imagined sequel to Blue Balliett's international bestseller, Chasing Vermeer, supersleuths Petra and Calder, along with Calder's old friend, Tommy, are cryptically drawn into another art mysterythis time involving a Frank Lloyd Wright architectural masterpiece, the Robie House.When the kids' sixth-grade class attempts to save the Hyde Park landmark from demolition, eerie events are reported: voices float out from within, shadows shift behind the art-glass windows, even the roof moves! Suddenly, a well-meaning art restoration project turns into a frightening search for ghosts, hidden treasure, and a coded message left behind by Wright. In this tangled web where life and art intermingle with death and danger, can the kids pursue justice and escape with their lives?