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Oisin Mcgann was born in Dublin in 1973, Oisin spent his childhood there and in Drogheda, County Louth. He started writing and illustrating stories in copybooks when he was about six or seven, setting himself on a path that would steer him well clear of ever obtaining a proper job.
Despite his writing habit, he spent most of school convinced he was going to become a zoologist, an aspiration he lost after taking his first art exam in third year of secondary school. Unable to conceive of a way to make a living from writing fiction, he decided to fund his dreams of being an author by working as an illustrator. He signed up for a design and print foundation course in Ballyfermot Senior College, Dublin, in 1990 and then studied animation at Dun Laoghaire School of Art and Design.
In 1992 he dropped out of college to set himself up as a freelance illustrator/artist, serving the publishing and design industries. In 1997, he took up a position as Background Layout Designer for Fred Wolf films, working on the animated series of Zorro. After completing his contract, he decided to expand his horizons and left for London in February 1998 to seek his fortune. He found gainful employment as a security guard, watching over trains and then hospitals.
In January 1999, he joined a small advertising and design consultancy as art director and soon expanded into copy writing. After three and a half years of working in advertising he became increasingly concerned for his immortal soul. He returned to Ireland much as he had left - with no job, no home and some meagre savings. Ever the optimist, he now works once more as a freelance illustrator and mercenary artist by day and escapist writer by night. He hopes one day to have a decent job, with a pension, a health plan and paid annual holidays.
Interest Age 11+ Reading Age 8+. This incredibly dyslexia friendly action-packed retelling of an Irish myth will have wide appeal. Balor has a terrifying eye of destruction that incinerates all in his path and when he discovers one of his 3 grandchildren is out to kill him he throws them all in the sea. One, Lug, survives and vows to exact revenge, but how, against the lethal weapon that is his grandfather’s eye. A seriously gripping but short novel. The author is a well-established novelist and his books have been widely acclaimed. To view other titles we think are suitable for reluctant readers please click here. A Dyslexia Friendly title.
Eagerly awaited new book from Oisin McGann. When Nate's Wildensternâ€™s eldest brother dies he is forced to take on a situation he was trying to ignore, this gets complicated when ancient members of his own family slowly, very slowly come back to life and bring with them a rougher time. Ancient Appetites has a wonderfully inventive and fabulously exciting storyline that manages to blend history with fantasy in way similar to Philip Pullmanâ€™s â€˜His Dark Materialsâ€™ trilogy. Oisin McGann is clearly a writer at the height of his powers.
In the spring of 1919, after the end of the First World War, teams of pilots and navigators begin to gather on the North American island of Newfoundland. They are attempting what many believe to be impossible - to fly non-stop across the Atlantic Ocean. Equipped with machines made mostly from wood, fabric and wire, they intend to fly the 1,800 miles to Ireland, in the face of the merciless North Atlantic weather. John Alcock and Arthur Whitten Brown are late to arrive. Competing against some of Europe's most famous pilots, these two British war veterans are considered rank outsiders. Maggie McRory is a sixteen-year-old girl who sees the gathering of all these aircraft and their crews as a chance to escape her narrow existence. Her war-scarred uncle, however, views them as a threat to the island and his way of life. This absurdly dangerous contest is going to change the world . . .
Have you ever wondered where the other sock goes, or those keys or your earring or pen? Grandad wonders that all the time. Things keep disappearing down the back of Grandad's sofa -- who, or what, has taken them? When Lenny and Grandad discover the Kleptoes and their hideout, things turn nasty. And Kleptoes can be very nasty indeed ... especially Old Mother Kleptoe.
Grandad and Lenny are trying to paint the living-room. But Grandad's paint is very old and it's gone quite strange. It has stripes and patterns in it..... At first it seems like fun to make pictures with this weird paint. Lenny calls his picture 'Fang' because it looks like a creature, and Grandad calls his 'Mildred'. Lenny and Grandad decide to hang their pictures on the wall and go in search of frames. But when they return the pictures have disappeared. It looks like they've been stolen, but then they realise something else has happened.... That's when things start to go terribly, terribly wrong...
Lenny goes fishing with his grandad, and he is amazed when they drag up a mermaid in her car! But then they find there is much, much worse waiting for them in the deep and dirty river ... They all end up fleeing from a crazy fisherman who wants to trap the mermaid. A fun tale about adventure, danger and the mutant river!
Lenny and Mad Grandad buy a flying saucer and shoot into space together. Space is full of all sorts of creatures: some are friendly, some are not so friendly ... Getting into space is easy. Getting home again -- alive -- is going to be a lot harder!
Mad grandad has a new robot gardener. No more weeding or cutting the grass for Grandad. But the robot has other plans. In the dark of night, it starts a garden of its own and Lenny and Grandad wake up to a nasty surprise!
The young wife of the most powerful man in Ireland has been kidnapped, and Nate and Gerald must save herfrom their own family, if necessary While her husband is away on business, Daisy Wildenstern buys a shape-shifting engimal from the charming adventurer Peter Barnum. The origins of the part-animal, part-machine being are a mystery. Life is cruel in Daisy's family. Trained from childhood to be merciless predators, the Wildensterns are taught to trust no oneespecially not their treacherous relatives. As long as their reputation stays intact, nothing is considered unacceptable on their quest for wealth and power. But Daisy belongs to a new generation of Wildensterns who are determined to defy their elders and live a more honorable life. When Daisy and the engimal go missing, it is of little surprise that most of her family doesn't seem to care. It's up to her brother-in-law, Nate, and his cousin Gerald to find Daisy and face her kidnapper, a ruthlessly cunning hunter. With relatives like these, who needs enemies?
A young journalist uncovers what might be the world's biggest conspiracyif only he can prove it For years, Chi Sandwith has written about things like alien abductions, puppet masters, and brainwashing. He's not a ';conspiracy theorist' thoughhe's a serious journalist and a seeker of the Truth. When Chi meets a man who claims to be a former secret agent, it looks like evidence of a huge conspiracy has landed right in the reporter's lap. But can Chi believe a single word he hears from the professional liar? And why is the old spook so intent on introducing Chi to a woman who could expose the agent's dark past? Over the course of 1 day, Chi is faced with spies, anarchists, a tough-as-nails policewoman, a highly valuable refrigerator, and a very harsh truth: He is a rank amateur in a world of dangerous professionals... The Need for Fearis a companion novella toStrangled Silence.
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