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The second installment of the Traveler saga, based on Blizzard's World of Warcraft®. An epic action-adventure series set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them.Show more
Blown helplessly off course by a sudden gale, 14-year-old Andy Galloway is washed ashore on Admiralty Island, an immense wilderness known as the "Fortress of the Bears." As he struggles to survive, Andy discovers an unlikely ally in a large dog running with a pack of wolves. The dog leads Andy to food-but also to the strange cave of a mysterious, and almost certainly dangerous, hermit. The award-winning author of Far North captures all the beauty and danger of Alaska in this exciting story of survival and discovery.Show more
Westly is a caterpillar who is destined to be a Monarch butterfly, but when he emerges from his cocoon he is not what he expected. He’s a spider! Westly flees his home among the butterflies and is eventually adopted by the “dirt eaters.” But where does Westly belong? And what can he do to stop an outside threat that could destroy his entire kingdom? One thing is for certain, Westly is determined to make a difference, to belong, to be loved, and most importantly, to become who he was born to be. “Fans of animal tales who don’t mind a few life lessons thrown in with their fiction will appreciate this breezy chapter book.”—BooklistShow more
Eddie Hertz is a 12-year-old genius who patrols the streets of Nirvana, hoping to foil the schemes of the evil Mephisto. Being small for his age, Eddie relies on a Batman-style gadgets belt and acrobatic skills as well as street smarts and ingenuity. Eddie has a dream, to become like Damocles, Nirvana's great superhero. To accomplish that goal, Eddie invented a device that theoretically will endow him with superpowers, but using it on himself could be dangerous, maybe even fatal, so he doesn't have the nerve to try it. When Mephisto unleashes an earthquake machine to terrorize the city, Eddie gains a surprising ally - his quirky eight-year-old sister, Samantha, who comes up with an unexpected way to help in the frantic battle to prevent the impending destruction. Working as a team, the siblings fight Mephisto in a race against time to save Nirvana and the world from devastating earthquakes, all the while receiving advice from a computerized version of Damocles, who has been rendered incapable of helping in physical form.Show more
Magical miseducation and global adventure await in this fast-paced, humorous, and imaginative fantasy. Henry Leach the Eighth and his sister, Brianna, have survived a faulty spell, defeated a wicked spellcaster, and saved the world . . . but their greatest accomplishment might be convincing Grand Wand Master Coralis to take them on as official apprentices. For the first time in centuries, the reclusive Wand Master has opened the doors to his castle and invited a new generation of Wandmakers to learn the secrets of the craft. But danger lurks around every corner in a world of magic, curses, and fantastical beasts. And the greatest threat of all may come from within the Wandmakers' own ranks. Perfect for fans of Harry Potter and Charlie Bone, the Wandmaker series puts a humorous spin on magical coming-of-age stories.Show more
Magical fiction from the author of the New York Times bestselling Wandmaker's Guidebook! Magic is real -- and it runs in the family -- in this charming fantasy adventure about a boy who must balance his magical education with the demands of big-brotherhood, perfect for fans of Jenny Nimmo and Angie Sage. Henry Leach wants nothing more than for magic to be real and for his little sister, Brianna, to leave him alone. Both wishes come true, but not in the way he expects. As it turns out, Henry's family has a history with magic -- a history that dates back to the San Francisco earthquake of 1906. Now his father has been caught up in an evil wizard's scheme, and the last Wandmaker, Coralis, needs Henry's help to save the world. It would be a dream come true for Henry -- except that in his first act of magic, he accidentally turns his sister into a hedgehog. Oops! Henry, Coralis, and a bristly Brianna all have to learn to work together if they're going to stop the evil wizard, cure Brianna, save Henry's dad . . . and bring some magic back into the world.Show more
In middle school, nothing is more important than friendship. When Truly is invited to sit at the Popular Table with the group she has dreamed of joining, she can hardly believe her luck. Everyone seems so nice, so kind to one another. But all is not as it seems with her new friends, and soon she's caught in a maelstrom of lies, misunderstandings, accusations and counter-accusations, all happening very publicly in the relentless, hyperconnected social media world from which there is no escape. Six eighth-graders, four girls and two boys, struggle to understand and process their fractured glimples into one another's lives as they find new ways to disconnect, but also to connect, in Rachel Vail's richest and most searching book.Show more
An epic action-adventure series set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them. It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketch book, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew -- especially second mate Makasa, a tough teenaged girl who has been reluctantly placed in charge of him. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook, forming unlikely friendships along the way. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home -- to safety -- to what destiny is it leading?Show more
International best-selling author Pam MuNoz Ryan counts multiple Willa Cather Literary Awards and the Pura BelpE Medal among her numerous accolades. Tony Baloney is a rambunctious macaroni penguin with a tremendous imagination. The middle child in his family, Tony always has to take orders from his big sister and watch out for his younger siblings. But with his trusty stuffed friend Dandelion around, Tony is sure that he won't get ignored in his family-even if it means getting into a little bit of trouble first.Show more
From the team that brought you The 39 Clues and Spirit Animals comes book 5 in an epic adventure filled with the magic of ancient Egypt! Get ready for the battle that will shake the world--and the afterworld. In the epic conclusion to Alex and Ren's quest, they must face off against the Death Walkers, The Order, and an army raised from the dead. Can Alex put an end to the chaos and send these evil spirits back where they belong -- without putting an end to his own life? In the tradition of The 39 Clues and Spirit Animals, the TombQuest adventure continues online, with an epic game! Build an Egyptian tomb of your own, hide treasure and protect it with traps, then challenge your friends to play through!Show more
From the New York Times bestselling author of TombQuest: Book of the Dead, comes Book 4 in an epic adventure filled with the magic of ancient Egypt! The adventure continues in book 4! Alex and Ren's hunt for the Lost Spells takes them on a twisty and magial path, through false doors, and deep into underground tombs where they discover that The Order is planning something bigger than they'd ever anticipated... In the tradition of The 39 Clues and Spirit Animals, the TombQuest adventure continues online, with an epic game! Build an Egyptian tomb of your own, hide treasure and protect it with traps, then challenge your friends to play through!Show more
From the team that brought you The 39 Clues and Spirit Animals comes an epic adventure filled with the magic of ancient Egypt! The adventure continues in Book 3! When Alex's mother uses the Ancient Egyptian Book of the Dead to bring him back from the brink of death, she inadvertently summons a slew of other spirits from the underworld. Book 3 takes Alex and Ren to the Valley of Kings, deep in the Egyptian desert, where a powerful Death Walker lies in wait. Follow them as they travel around the world to stop these Death Walkers...before the tomb claims us all! In the tradition of The 39 Clues and Spirit Animals, the TombQuest adventure continues online, with an epic game! Build an Egyptian tomb of your own, hide treasure and protect it with traps, then challenge your friends to play through!Show more
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