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Find out moreGarth Nix was born in 1963 and grew up in Canberra, Australia. After taking his degree in professional writing from the University of Canberra, he slowly sank into the morass of publishing industry, steadily devolving from sales rep through publicist, until in 1991 he became a senior editor witha major multinational publisher. After a period in Europe, the Middle East, and Asia in 1993, he left publishing to work as a marketing communications consultant. In 1999, he waas lured back to the publishing world to become a part-time literary agent. He now lives in Sydney, five-minute walk from Coogee Beach, with his wife, Anna, and lots of books.
Shortlisted for the UKLA 2018 Book Award | A brilliantly funny take on fairytales and quests. Lovereading comment to follow. Garth Nix said: “Frogkisser! is one of those novels that just bubble out of the imagination and demand to be written all at once and won’t permit anything else to get in the way. I am delighted that my various publishers have all responded to the book with as much exuberance as I felt while I was writing it.”
The long awaited prequel to the original ‘The Old Kingdom’ trilogy will cause glee for fans, as it lays down a satisfying foundation for the stories yet to come in this spellbinding and different world. If you haven't yet ventured into this fantasy kingdom, you can read this as a standalone novel, once you do though, you may find yourself wanting to travel six hundred years into the future to catch up. This really does feel as though history is being laid before your feet and there is quite a lot of scene setting before the action really starts. Clariel is a fascinating character, she doesn't yet fully understand herself and it’s very easy to empathise with the path she begins to forge. If you do already know this world, there will be several moments of recognition and understanding to greet you! ~ Liz Robinson This is the long-awaited prequel to Garth Nix's wonderfully imaginative Old Kingdom series. You don't have to have read the Old Kingdom books, Clariel works perfectly as a stand-alone story, but if you want to, all The Old Kingdom books are now available in ebook form... Sabriel Lirael Abhorsen
The long awaited prequel to the original ‘The Old Kingdom’ trilogy will cause glee for fans, as it lays down a satisfying foundation for the stories yet to come in this spellbinding and different world. If you haven't yet ventured into this fantasy kingdom, you can read this as a standalone novel, once you do though, you may find yourself wanting to travel six hundred years into the future to catch up. This really does feel as though history is being laid before your feet and there is quite a lot of scene setting before the action really starts. Clariel is a fascinating character, she doesn't yet fully understand herself and it’s very easy to empathise with the path she begins to forge. If you do already know this world, there will be several moments of recognition and understanding to greet you! ~ Liz Robinson This is the long-awaited prequel to Garth Nix's wonderfully imaginative Old Kingdom series. You don't have to have read the Old Kingdom books, Clariel works perfectly as a stand-alone story, but if you want to, all The Old Kingdom books are now available in ebook form... Sabriel Lirael Abhorsen
A new thrilling Dark World fantasy adventure series. As one of the Chosen in the Castle of Seven Towers, Tal is a keeper of the magical sunstones. But he is swept into a new adventures when he is thrown off into an unknown world where he soon finds himself fighting for his life.
A funny, magical and colourful story collection for young children. Garth Nix's trademark frtile imagination and spellbounding storytelling is sure to capture a whole new generation of fans.
Out-of-this-world magical adventure series for teens from the award-winning, New York Times bestselling author of Sabriel and the Old Kingdom series. Seven days. Seven keys. One very unlikely hero. Arthur must retrieve the Second Key from Grim Tuesday in order to save everything - an adventure that will force him to steal a sunship, survive a very weird work camp, befriend a bearlike spirit, and fight the void Nithlings. And even after all that, he will still have to venture into the scary Far Reaches for an ultimate showdown. The stakes are high. And time is ticking.
Out-of-this-world magical adventure series for teens from the award-winning, New York Times bestselling author of Sabriel and the Old Kingdom series. Seven days. Seven keys. One very unlikely hero. Four of the seven trustees have been defeated and their Keys taken, but for Arthur Penhaligon, the week is still getting worse. His friends have been captured by the Piper, and the New Nithling army still controls most of the Great Maze. Meanwhile, Superior Saturday is causing trouble wherever she can, including turning off all the elevators in the House and blocking the Front Door to prevent escape. Amidst all this trouble, Arthur must weigh an offer from Lady Friday that is either a cunning trap for the Rightful Heir, or a golden opportunity he must seize before Superior Saturday or the Piper beats him to it. The race to find the secret of the Middle House is on - and Arthur is in the thick of it.
Out-of-this-world magical adventure series for teens from the award-winning, New York Times bestselling author of Sabriel and the Old Kingdom series. Seven days. Seven keys. One very unlikely hero. The house is falling apart, and when it is destroyed, all existence will be destroyed with it. Arthur Penhaligon and his friends Leaf and Suzy are caught in the chaos, separated by events but drawn together in their fight to survive. They must use every power at their disposal - magical or practical - to defeat the enemies attacking them from all sides. For Arthur, the most formidable challenge comes from Lord Sunday, the most elusive of the Trustees of the Will. Lord Sunday's magic is unlike anything Arthur has encountered before - and his secrets have the potential to destroy not only Arthur but also all the people he holds dear.
Out-of-this-world magical adventure series for teens from the award-winning, New York Times bestselling author of Sabriel and the Old Kingdom series. Seven days. Seven keys. One very unlikely hero. Wednesday has rolled around, and Arthur Penhaligon has an invitation to return to the house that he can't refuse. Drowned Wednesday has sent a ship to pick him up from the hospital... even though his hometown is miles from any ocean. From hospital room to the high seas, Arthur finds himself on an adventure that will pit him against pirates, storms, explosions of nothing-laced gunpowder, and a vast beast that eats everything it encounters. Through it all, he is drawn deeper into the central mystery of the House. Arthur must find the Third Part of the Will and claim the Third Key -not just for himself, but for the millions (if not trillions) who will suffer if he doesn't. The first step? Surviving life aboard a ship on the Border Sea...
Out-of-this-world magical adventure series for teens from the award-winning, New York Times bestselling author of Sabriel and the Old Kingdom series Seven days. Seven keys. One very unlikely hero. Arthur Penhaligon is a normal teenage boy, trying to fit in at school. But when he suffers a serious asthma attack, his life is unexpectedly saved by two strange characters who appear out of nowhere - and a key shaped like the minute hand of a clock. Arthur's life may have been saved, but his world is in danger. An incurable epidemic is spreading throughout the country, and his foster mother, a scientist, is desperately trying to help find the cure. And it is not long before Arthur realises that a chilling person named Mister Monday will stop at nothing to get the key back from Arthur... Arthur will need to enter the mysterious house that has appeared in town - a house that only he can see. Maybe there he can unravel the secrets of the key - and at the same time find the cure to help the epidemic in his own world...
Out-of-this-world magical adventure series for teens from the award-winning, New York Times bestselling author of Sabriel and the Old Kingdom series. Seven days. Seven keys. One very unlikely hero. Arthur Penhaglion has wrested five of the Keys from the Trustees of the Will, but gaining the Sixth Key poses a greater challenge than any before. Superior Saturday is the oldest Denizen and the most powerful sorcerer within the House. She has thousands of sorcerers at her command and has been preparing for the Rightful Heir and the Will's escape all along. As Saturday's schemes become evident, Arthur is beset on all sides. The House is being destroyed, and only the Keys can hold back the tide of destruction. Arthur's home city is under attack. His allies are unreliable. He can't get into the impregnable Upper House, and even if he does, finding the Sixth Part of the Will and the Sixth Key might not be enough to stop Saturday's ultimate bid for power.
Out-of-this-world magical adventure series for teens from the award-winning, New York Times bestselling author of Sabriel and the Old Kingdom series. Seven days. Seven keys. One very unlikely hero. IT'S THURSDAY. Following their adventure on the Border Sea, Arthur and Leaf are set on heading home. But only Leaf can make it through the Front Door. Arthur is blocked because someone - or something - has assumed his identity and is taking over his life. Before Arthur can take action, he is drafted by the strange Sir Thursday and forced to join the Glorious Army of the Architect. While Leaf tries to banish Arthur's double on earth, Arthur must survive his basic training, avoid getting posted to the front, and work out how he can free Part Four of the Will. Is this a war that Arthur can win... or is his only hope to escape it?
Khemri learns the minute he becomes a Prince that princes need to be hard to kill-for they are always in danger. Their greatest threat? Other Princes. Every Prince wants to become Emperor and the surest way to do so is to kill, dishonor, or sideline any potential competitor. There are rules, but as Khemri discovers, rules can be bent and even broken. There are also mysteries. Khemri is drawn into the hidden workings of the Empire and is dispatched on a secret mission. In the ruins of space battle, he meets a young woman, called Raine, who challenges his view of the Empire, of Princes, and of himself. But Khemri is a Prince, and even if he wanted to leave the Empire behind, there are forces there that have very definite plans for his future. 'Space battles! Political intrigue! Engineered warriors! Techno-wizardry! Assassins! Pirates! Rebels! Duels! Secrets, lies, sex and True Love! What more can anybody ask for?' (Kirkus Reviews (starred review)) 'Nix's fantasy has enough gadgets, escapes, battles, duels, deaths, and near-death experiences to keep die-hard adventure story readers enthralled. Happily, Khemri is also a thoughtful, winsome, and somewhat complex character, and his cheerfully self-deprecating tone and unpredictable choices make this romp entertaining on multiple levels' (Horn Book (starred review)) 'Nix once again proves his mastery of speculative fiction [as] he manages to tell a tale that is grand in scope with vivid characters and imaginative technology' (School Library Journal (starred review)) 'Khemri's first person point of view, along with a fast-paced, action- and plot-driven story, is sure to appeal to fans of the Star Wars universe and any number of first-person shooter video games' (ALA Booklist) 'Garth Nix's A CONFUSION OF PRINCES is YA FOUNDATION meets DUNE' (Tor.com) 'Exuberant and insightful. The rocket-powered pace and epic world-building provide an ideal vehicle for what is, at heart, a sweet paean to what it means to be human (Kirkus Reviews (starred review))