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Game Over: Rise of the Raid Mob

"Virtual reality explodes into the real world in this blazing sci-fi adventure gamers will be gripped by"

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LoveReading4Kids Says

LoveReading4Kids Says

The first thrilling instalment of a YA quartet, M.J. Sullivan’s Game Over: Rise of the Raid Mob sci-fi adventure will chime with a generation of committed gamers, with Sophie Jones’ graphic illustrations adding to the immersive experience.

The Raid Mob — namely Jack, Megan, Ayo and Cameron — have been friends since forever, bonded by mutual interests, not being dragged down by bullies, and by being, anonymously, among the best gamers on their planet. When revolutionary new technology offers them a way to play Distant Dawn in an increasingly immersive way, the Mob’s identities are exposed and the four friends are thrust into a virtual domain under the scrutiny of an extra-terrestrial force.

Real and virtual worlds collide when the Raid Mob are challenged to play for real, and the stakes couldn’t be higher – humanity depends on them. With the adventure propelled by a blend of sharp dialogue and vivid descriptions, with edge-of-your-seat cliff-hangers at the end of every chapter, Rise of the Raid Mob will grip even the most reluctant of readers as it paints a vivid picture of a headily high-concept story-world while exploring friendship and loyalty.

Joanne Owen
Reviewed by Joanne Owen
Joanne Owen is a writer, reviewer and workshop presenter whose lifelong love of books began when she was growing up in Pembrokeshire, Wales.
More reviews by Joanne Owen

About Game Over: Rise of the Raid Mob

Friendships, loyalty and online anonymity are tested when four of the best young gamers in the world find themselves immersed in the world of their favourite video game, Distant Dawn. Jack, Megan, Ayo and Cameron are the Raid Mob: four teenage misfits whose lifelong friendship involves obsessing over old films, surviving school bullies and secretly being four of the best gamers on the entire planet.

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