"Virtual reality explodes into the real world in this blazing sci-fi adventure gamers will be gripped by"
The first thrilling instalment of a YA quartet, M.J. Sullivan’s Game Over: Rise of the Raid Mob sci-fi adventure will chime with a generation of committed gamers, with Sophie Jones’ graphic illustrations adding to the immersive experience.
The Raid Mob — namely Jack, Megan, Ayo and Cameron — have been friends since forever, bonded by mutual interests, not being dragged down by bullies, and by being, anonymously, among the best gamers on their planet. When revolutionary new technology offers them a way to play Distant Dawn in an increasingly immersive way, the Mob’s identities are exposed and the four friends are thrust into a virtual domain under the scrutiny of an extra-terrestrial force.
Real and virtual worlds collide when the Raid Mob are challenged to play for real, and the stakes couldn’t be higher – humanity depends on them. With the adventure propelled by a blend of sharp dialogue and vivid descriptions, with edge-of-your-seat cliff-hangers at the end of every chapter, Rise of the Raid Mob will grip even the most reluctant of readers as it paints a vivid picture of a headily high-concept story-world while exploring friendship and loyalty.
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Friendships, loyalty and online anonymity are tested when four of the best young gamers in the world find themselves immersed in the world of their favourite video game, Distant Dawn. Jack, Megan, Ayo and Cameron are the Raid Mob: four teenage misfits whose lifelong friendship involves obsessing over old films, surviving school bullies and secretly being four of the best gamers on the entire planet.
When the release of radical VR technology draws them deeper than ever into Distant Dawn, the Raid Mob's precious online anonymity is shattered. Now they've got everyone's attention. Including that of an extra-terrestrial menace who's been watching them from across the stars.
About the Game Over series: Game Over is a reality-bending, adventure series that tells the story of the Raid Mob: four teenage misfits who happen to be world-class gamers, until radical technology plucks them from their anonymous existence and hurls them deep into a revolutionary virtual realm.
Exploring the worlds of online gaming and virtual reality, and with graphical elements throughout, this four-book series is perfect for teen gamers and sci-fi lovers aged 12+.
Inspired by his own lifelong hobby of gaming, his love of sci-fi, and his teaching experiences, M. J. Sullivan explores future possibilities of gaming and virtual reality, with gaming acting as a lifeline to those who struggle in the real world.
The LoveReading4Kids Editorial Team have read and reviewed Game Over: Rise of the Raid Mob and determined it is suitable for children aged 11-14 years old
Game Over: Rise of the Raid Mob features in the following genres: Books to Motivate Teenage Reluctant Readers, Recommendations, Featured Books for 11+ readers, Graphic Novels & Comics, Science Fiction, Children's and Young Adult Fiction, Children’s, Teenage and Educational, Thrillers, Adventure Stories, Featured Books for 13+ readers
Game Over: Rise of the Raid Mob is available in Paperback
Game Over: Rise of the Raid Mob was written by M. J. Sullivan and published by Sweet Cherry Publishing
Game Over: Rise of the Raid Mob has 352 pages
Yes it is part of Game Over series
£8.09