This title has been endorsed by Cambridge Assessment International Education.
Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do?
panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.
Contents
How to use this book
Term 1
Unit 1 Be a game developer
Unit 2 Be a data analyst
Unit 3 Computers and their functions
Term 2
Unit 4 Be an animator
Unit 5 Devices and networks
Unit 6 Be a designer
Unit 7 Be a data scientist
Term 3
Unit 8 Be an artist
Unit 9 Connected and sharing
Unit 10 Be a storyteller
Unit 11 Computers and robots
Glossary
| ISBN: | 9781398368576 |
| Publication date: | 27th January 2023 |
| Author: | Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool |
| Publisher: | Hodder Education an imprint of Hachette Learning |
| Format: | Paperback |
| Pagination: | 184 pages |
| Series: | Cambridge Primary |
| Genres: |
Educational: IT and computing, ICT |
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this book Term 1Unit 1 Be a game developer Unit 2 Be a data analyst Unit 3 Computers and their functionsTerm 2Unit 4 Be an animatorUnit 5 Devices and networks Unit 6 Be a designer Unit 7 Be a data scientistTerm 3Unit 8 Be an artistUnit 9 Connected and sharing Unit 10 Be a storyteller Unit 11 Computers and robots Glossary
Computing. Stage 2 Learner's Book features in the following genres: Educational: IT and computing, ICT
Paperback. £19.00. Not Available.
Computing. Stage 2 Learner's Book was written by Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool and published by Hodder Education an imprint of Hachette Learning
Computing. Stage 2 Learner's Book has 184 pages
Yes it is part of Cambridge Primary series
£19.00. Not Available.