This title has been endorsed by Cambridge Assessment International Education.
Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.
Contents
How to use this book
Term 1
Unit 1 Making programs clear
Unit 2: Hardware and software work together
Unit 3: Be a data expert
Unit 4: Be a designer
Term 2
Unit 5: Networks are everywhere
Unit 6: Be a storyteller
Unit 7: Computers and robots
Unit 8: Be a musician
Term 3
Unit 9: Sending secret messages
Unit 10: Be a game developer
Unit 11: Be a data designer
Unit 12: Be an artist
Glossary
| ISBN: | 9781398368583 |
| Publication date: | 27th January 2023 |
| Author: | Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool |
| Publisher: | Hodder Education an imprint of Hachette Learning |
| Format: | Paperback |
| Pagination: | 184 pages |
| Series: | Cambridge Primary |
| Genres: |
Educational: IT and computing, ICT |
This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.ContentsHow to use this bookTerm 1Unit 1 Making programs clearUnit 2: Hardware and software work togetherUnit 3: Be a data expertUnit 4: Be a designerTerm 2Unit 5: Networks are everywhereUnit 6: Be a storytellerUnit 7: Computers and robotsUnit 8: Be a musicianTerm 3Unit 9: Sending secret messagesUnit 10: Be a game developerUnit 11: Be a data designerUnit 12: Be an artistGlossary
Computing. Learner's Book 3 features in the following genres: Educational: IT and computing, ICT
Paperback. £19.00. Not Available.
Computing. Learner's Book 3 was written by Roland Birbal, Michele Taylor, Nazreen Mohammed, Michelle Koon Koon, Carissa Gookool and published by Hodder Education an imprint of Hachette Learning
Computing. Learner's Book 3 has 184 pages
Yes it is part of Cambridge Primary series
£19.00. Not Available.