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This striking, energetic series of which this is one of the titles, takes a rapid-fire ‘look and learn’ approach to subjects suitable for children aged 8 and over and each title makes the learning experience really fun. With fascinating topics ranging from Dinosaurs to Art, from Myths to Science, each of these books presents a key subject in a fresh and fascinating format. The subjects in each title are explained in 30-second sound-bites, supported by 3-second flash summaries. And if all that isn’t stimulating enough, the 3-minute mini-missions included will further challenge lively young minds. With colourful, original explanatory artwork on every page and text from a range of expert authors, these books are loaded with fun information and fast-track facts.
There’s a lot more to science than lab coats, test tubes and text books as this stimulating interactive activity book demonstrates. All you need is a pen or pencil to try out the more than 30 different projects contained within its bright pages and children will learn about all sorts of things, from plant reproduction to scientific phenomena such as light and mirrors. There are lots of really fascinating brain-bending puzzles to attempt too – science doesn’t get much cooler! ~ Andrea Reece
The renaissance in non-fiction and information books continues apace as publishers create beautiful books that inform and inspire readers. This is just such a book: ten accomplished artists each explore a chosen topic over a double page spread – though as each page also features a giant flap, they actually have space to work across six pages. Beneath the flaps readers can see what is happening within, so Thomas Pullin takes us inside some of the world’s different houses, from Musgum mud hut, to cave house and Japanese dentoutekina; Barbara Bakos takes readers inside the space shuttle; and Chester Bentley dissects a volcano. There’s a huge amount of information beautifully presented. This is a book for young readers to pore over, and one that really does provide a fresh perspective on our world. ~ Andrea Reece
With flaps to lift on every page and friendly little robots providing the explanations and information, this book will help anyone understand how computers work. It shows readers how much a part of our everyday life computers are, and takes them behind the scenes and inside the computer so that they can understand the many different actions that occur when you touch the keys or screen. It takes a look too at the history of computers and how they’ve changed over the years, and even looks into the future. The information is presented clearly and in such a fun and interactive way that children will hardly notice how much they’re learning. ~ Andrea Reece Lovereading4kids Back to School Favourites: The Great Grammar Book Listen and Learn First Chinese Words The Terrific Times Tables Book Come to School Too, Blue Kangaroo! First Book About the Orchestra The Usborne Chess Book Look Inside How Computers Work My First Word Book About School I Yam a Donkey
As all eyes turn to Rio this summer, a lot of us will be sitting on the sofa thinking about sport and very probably dreaming about being better at it. Science superstar Glenn Murphy’s witty, fact-filled and very child-friendly book is a great guide to the human body and explains the physics behind different kinds of sport, examining what it takes to be good at anything from running to cross-country skiing, or the high jump. It’s packed too with interesting pieces of information about the history of the different sports and is great for browsing. Reassuringly – sort of anyway – he explains that we all have the ability to reach Olympic levels of speed and strength, and all it takes is about 10,000 hours of sports training … ~ Andrea Reece
Computer coding may not be the easiest skill to master, but it is definitely a useful one to have. Coding for Beginners using Scratch does an excellent job of making it a fun and accessible journey for even the youngest readers. With all terms explained throughout the book and colourful, creative images to help readers along the way, they will be designing balloon sprites and heroes for their own games before you know it. It is both a great starter lesson for moving on to more advanced software and a book to give you a new hobby with which to impress friends. ~ Andrea Reece 36 million children have taken part in "hour of code" activities worldwide, and coding clubs are becoming an increasingly popular after-school activity. This book, Coding for Beginners Using Python and the companion title - Lift-the-Flaps Computers and Coding - are a fun and essential introduction to what can be sometimes still seen as an intimidating subject.
Combine hands-on fun with scientific investigation using this action-packed collection of 100 simple science experiments. Use easily-sourced materials to make crystals, electrical circuits, kaleidoscopes, balloon rockets, and much more. Internet links go to specially selected websites with more activities, and contents and index pages are included.
The story of human invention and engineering began at least 10,000 years ago in the stone age and has continued non-stop ever since with each discovery leading to new developments in our understanding. The Wallbook Timeline of Science and Engineering demonstrates this brilliantly, a two metre long poster – ideal for pinning to the wall or poring over on the table or floor – places scientists, physicians, astronomers and more in chronological order, their work illustrated in attractive pictures accompanied by informative captions. Men – and women – from different regions and races are united in this brilliant visual demonstration of the nature of human discovery. Newspaper style articles provide longer reading and support what is described on the poster. It’s a triumph of an information book, comprehensive and inspiring, bound to set readers off on their own journeys of discovery. ~ Andrea Reece The wallbooks are an amazing feat of publishing. The Timeline of Science and Engineering shows the extraordinary story of how humans have shaped and reshaped the world through ingenuity and invention from the Stone Ages to today on a timeline of more than 1,000 pictures and captions. In addition to the Wallbook, The Timeline of Science and Engineering includes a Chronicle which features more than 35 newspaper stories and a quiz.
Packed with facts, diagrams, info-graphics and photos, this is the perfect introduction to the amazing human body. The many parts of the body form a network of systems that work together to keep you alive and active. The mechanics of the human body are described in concise and easy-to understand text while info-graphics and photographs bring the various systems to life. Fact panels provide fascinating snippets of extra information.
With its equal mix of quirky facts and puzzles to try, Lift-the-flap Computers and Coding provides a whole new technique for learning how computer coding runs. Not only will it help readers understand how coding works, it also answers questions as to why it works the way it does. The use of flaps and colourful cartoon-style illustrations helps bring a really difficult topic to a level children can master and many adults will find it useful too. Even binary is covered, and in a very straightforward way. It’s a great book, one that even an expert coders will enjoy! ~ Andrea Reece 36 million children have taken part in "hour of code" activities worldwide, and coding clubs are becoming an increasingly popular after-school activity. This book and the companion title - Coding for Beginners - are a fun and essential introduction to what can be sometimes still seen as an intimidating subject.
Winner of the £10,000 Royal Society’s Young People’s Book Prize 2016, which champions the best science books for under-14s. Macaulay, who was announced as the winner at a ceremony in Cardif, was selected by a panel of child judges from a shortlist of six books. The shortlist was picked by a panel of adult judges, chaired by Professor Dame Julia Higgins. Higgins said: “This book isn’t just dry pages about what engineering is. It’s a very exciting story about a sloth that has to get somewhere and in order to get to where he’s going he has to build levers, he has to build bridges. Each of the pages is about how he designs a solution to a problem - just what an engineer must do.”
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